Multi-Offensive Work
A very complete tactical drill both at an offensive and defensive level. The players have to make a lot of decisions in a very limited time.
Speed of Play and Mobility of the players without the ball
In order to help the attack, the free players have to make decisions too in order to situate in the best position. This drill will demand a high concentration level from your players.
Retention + OFT and DT
The offensive football is for the players without the ball. It will be key for taking advantage, for creating goal chances and for advancing in the game, to make the right movement at the right time. In the case they do the movement late it will be really easy to defend. The rules of this drill will make your team do that movement at the right time.
4 Goals: Engage rivals + Pressure after losing possession
It is really difficult to achieve an advantage when finishing a play. We will increase a little bit the difficulty in this game so your players, when competing, are able to find the advantage to finish the play easily.
Speed of play and Third Man
If a player, in order to make the right decision during a game, considers where the rivals, the teammates and the ball are and if he either has to move to create a passing line or not, he is definitely improving. Every passing line that he creates it is a third man situation that he also generates.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Understanding of the game
Tactical situation to improve the decision making about when to create a numeric superiority or when to keep being a support in an intermediate distance.
Rondo: Speed of game and coverages
Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.
To accelerate or to delay the game, to dominate the change of pace of the game.
To control the game pace we need the players to dominate the offensive tactical principals of delaying, change of pace etc.
Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.