To accelerate or to delay the game, to dominate the change of pace of the game.
To control the game pace we need the players to dominate the offensive tactical principals of delaying, change of pace etc.
6v6+ 3 neutrals – Positional Game – Specific for MCs
Decision making mental speed. Sometimes, the only thing we need to create a good offensive play is to move one meter or to turn 45 degrees. This is a drill in small spaces with a high tactical demand and a lot of decisions to make.
Conditioned Game: Min. 87 1-0
The ideal player is the one who manages either the offensive and defensive tactical situations. The direct attack looking for the second ball Is one of the parts of the game that the coaches need to know how to manage despite it might not be his most preferred part. As coaches, our objective has to be fo our players to learn as much as possible, not just only about what we like.
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Offensive transition with the free man.
When we win the ball back when defending a team which presses us after losing the ball, we will need to connect with the free man playing behind the rivals’ back.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.
Rondo: draw in rivals
In this drill, the offensive players will win two points if they repeat the same pass in order to attract the defenders first so they can pass it then to the free farther players. The defenders will have to be coordinated to do the pressing choosing the right moment to do it. These tactical momentums are key and they will appear many times in the real game.
Conditioned Game: Gives and Goes and changing pace
To play at a different pace depending on the zone of the field where we are at that moment, is a good way for making right decisions and read the game in a right way.