Coverages, Exchange and Defensive Delay
Individual challenges and basic offensive and defensive micro-associations
Reducir espacio, jugar a un toque
The creation of triangles and diamonds to attack is an obsession for some coaches (Guardiola, Nagelsmann…), here you can find a partial structure that will help your players to encourage that positioning.
Transitions: Narrow down the spaces
The following situations are basic tactical and repeated situations in the game: The team that loses the ball has to close spaces, the team winning the ball back has to start winning width, opening up the field. You can practice this drill continuously.
Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.
To move the ball upfield and tactical balance.
There are teams that, while they play they get out of shape constantly. With this drill you would be able to improve the offensive tactical balance.
To accelerate or to delay the game, to dominate the change of pace of the game.
To control the game pace we need the players to dominate the offensive tactical principals of delaying, change of pace etc.
Conditioned Game: 8 Zones, Speed of Play and Change of Pace
The best way for advancing in the game is to not to repeat too many passes in the same zone. Just by setting up one rule and different zones we will be able to create the scenario where the players will discover, by themselves, the perfect offensive timing.
Counterattack Vs Dropping Back
There are defensive and offensive concepts which will be easy to practice in whole. A simple provoking rule will help your team practice these two concepts.
Different heights on the field in order to break lines
When winning the ball back, we take it out of a pressing zone, we reorganize and we try to break a defensive line. All of this with the need for a a good body shape to advance on the field.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.