Rondos Two Spaces
A tactical rondo to find third man and free man situations. At the same time we will practice the coordination of the defensive pressure, the coverages and the defensive delay.
Offensive and Defensive Transition 3 Teams
To practice both the momentum when losing the ball and when winning it back is key. It makes us be better on the offensive and defensive transition. We will use this drill as a tactical situation to activate the defenders’ press after losing the ball and for the team that has just win the ball back to play quick and easy.
2 goals: Vigilances + Transition
Offensive and defensive vigilances in a polarized drill (with orientation), in which we will be conditioning the game bearing in mind that we will then either lose the ball or win it back. With this, we will rise up the level of the offensive and defensive transition.
Different heights on the field in order to break lines
When winning the ball back, we take it out of a pressing zone, we reorganize and we try to break a defensive line. All of this with the need for a a good body shape to advance on the field.
Double Box: Tactical Balance
If your team, while it is attacking, keeps a balanced structure, it will be ready to defend rapidly in an appropriate way when losing the ball. It will make your players be better at finishing, at pressing after losing the ball, in the counter attack, in the previous moves to the ball loss etc.
OF and Def Overlapping. Previous Movement before DT
In the offensive tactic, it might not be easy to combine width, finishings, overlaps and balance.
Hexagonal rondo to work the switch of play, the players profiles and deciding before receiving the ball.
One of the constant aspects of the game is to play easy (the coach asks so many times for this) and be able to differentiate when to play with the farthest or with the intermediate players in order to overcome rivals (both attacking and defending).
Third man and free man rondo
We adapt a rondo in order to practice the use of the third man and the free man as a microstructure to advance in the game.
Conditioned Game: 8 Zones, Speed of Play and Change of Pace
The best way for advancing in the game is to not to repeat too many passes in the same zone. Just by setting up one rule and different zones we will be able to create the scenario where the players will discover, by themselves, the perfect offensive timing.
6v6+ 3 neutrals – Positional Game – Specific for MCs
Decision making mental speed. Sometimes, the only thing we need to create a good offensive play is to move one meter or to turn 45 degrees. This is a drill in small spaces with a high tactical demand and a lot of decisions to make.
