Double Rondo
In this drill you will work on the change of pace, on passing the ball to attract de rivals and switching the play to the deliberated side and on choosing which the best moment for intercepting the ball is. All of these in a rondo that you can implement in U10 groups and older.
Possession + Finishing
For the team that has won the ball back, is key to give support, to make runs to lose the marker and to look for the free men. For the defenders, the key is to press the player on the ball, to defend the passing lines and to identify the free men.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Speed of play and Third Man
If a player, in order to make the right decision during a game, considers where the rivals, the teammates and the ball are and if he either has to move to create a passing line or not, he is definitely improving. Every passing line that he creates it is a third man situation that he also generates.
4 Goals: Engage rivals + Pressure after losing possession
It is really difficult to achieve an advantage when finishing a play. We will increase a little bit the difficulty in this game so your players, when competing, are able to find the advantage to finish the play easily.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Different heights on the field in order to break lines
When winning the ball back, we take it out of a pressing zone, we reorganize and we try to break a defensive line. All of this with the need for a a good body shape to advance on the field.
Conditioned Game: Pressure in middle block
We will use an easy condition that will make our players close the interior spaces in a better way, to not allow the passing lines and to do not let the defenders get right in shape to defend deep balls.
Small Sided Game Pressure after losing possession
Small sided tactical game in which we will give an extra value to two key momentums of the game: When we lose the ball and when we win it back. The transition level of our players will hugely increase.
Small Sided Game 2v2 high pressure
Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.
