Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.
Dropping Back and Counterattack Vs Offensive Vigilance
The unhooked players are very important players in the offensive and defensive transitions, but, they are even more important in the vigilances previous to those transitions. We should practice how to use them to attack and how to defend them.
Rondo + Transition to goals
A drill composed of a tactical rondo and transitions. Your players will ask you for repeating it because they will enjoy it a lot.
Rondo Offensive Delay 4v1
Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.
Anticipation, Man to Man Marking and Losing own Marker
It is not easy for a coach to teach the player which is the appropriate moment to make a run to lose the defender, to teach which is the speace where he has to run to, etc… what if you create a situation where the player is able to identify it and solve it by himself?
Multi-Offensive Work
A very complete tactical drill both at an offensive and defensive level. The players have to make a lot of decisions in a very limited time.
Change to a high pace of game with CM
To associate the beginning of the change of pace with the reception of the ball by one of your midfielders in an advantageous situation, will make you achieve a higher tactical finishing level. You will also generate situations in which you will be able to get the ball to a free man and a third man.
Hexagonal rondo to work the switch of play, the players profiles and deciding before receiving the ball.
One of the constant aspects of the game is to play easy (the coach asks so many times for this) and be able to differentiate when to play with the farthest or with the intermediate players in order to overcome rivals (both attacking and defending).
4 Goals: Engage rivals + Pressure after losing possession
It is really difficult to achieve an advantage when finishing a play. We will increase a little bit the difficulty in this game so your players, when competing, are able to find the advantage to finish the play easily.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
