Rondo with an intense pressure (Liverpool FC)
Do you know Liverpool’s Henderson Rondo? It is an interesting conditioning in order to reach a maximum pressure from the first pass.
Direct Attack: Final Minutes
Maybe your team just uses the direct style of play occasionally (e.g when losing in the last minutes of a game), but it is more than likely that your team will face teams that use it during most of the minutes. To practice it in the same proportion as it is played in your competition is both correct and necessary.
Different Spaces
We will use this tactical drill in order to identify empty spaces and to play not only with the closest players but also with the intermediate and the players farther away. This drill will make your player give the right importance to play easy passes in reduced spaces. In the drill you will practice the decision making when it comes to play quick, to move, to stay and to delay the game.
Multi-Defensive Concept + 1v1 & Duels
The balance movements before losing the ball are key in order to achieve a good defensive transition. To choose the moment for a challenge when attacking is also a key decision in order to provoke a dangerous situation for the rival.
Change to a high pace of game with CM
To associate the beginning of the change of pace with the reception of the ball by one of your midfielders in an advantageous situation, will make you achieve a higher tactical finishing level. You will also generate situations in which you will be able to get the ball to a free man and a third man.
Four squares possession
To achieve an appropriate players’ distribution in the free spaces, to switch the game successfully, to choose either checking to the ball or checking away… this drill will make you players think and take decisions.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
4 Goals: Engage rivals + Pressure after losing possession
It is really difficult to achieve an advantage when finishing a play. We will increase a little bit the difficulty in this game so your players, when competing, are able to find the advantage to finish the play easily.
Rondo: Speed of game and coverages
Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.
Rondo Offensive Delay 4v1
Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.
