3v3 Positioned to find in depth passes
A partial structure to practice the defensive shape when facing a through ball. The attacking team will practice when the right moment is to make a run losing the markers.
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
Double Box: Counterattack and pressure after losing possession
Either to advance in the game after winning the ball back or to avoid it are the objectives of a lot of styles of play. We will practice it in this intense drill in which we will make our players improve the transitions. The dimensions will be the double of the box.
Hexagonal rondo to work the switch of play, the players profiles and deciding before receiving the ball.
One of the constant aspects of the game is to play easy (the coach asks so many times for this) and be able to differentiate when to play with the farthest or with the intermediate players in order to overcome rivals (both attacking and defending).
Field with 3 zones: ball circulation + stretching and stepping out of losing zone
Tactical decisions so the team in possession of the ball achieves width when attacking and become more compact defensively fixing distances for coverages and defensive support.
Defense in middle block for interior passes
To defend the central lane is key, and, to orientate the rival so he can just play at the side generates an advantage in order to get the ball back.
Double Box: Tactical Balance
If your team, while it is attacking, keeps a balanced structure, it will be ready to defend rapidly in an appropriate way when losing the ball. It will make your players be better at finishing, at pressing after losing the ball, in the counter attack, in the previous moves to the ball loss etc.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Understanding of the game
Tactical situation to improve the decision making about when to create a numeric superiority or when to keep being a support in an intermediate distance.
Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.
