Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Anticipation, Man to Man Marking and Losing own Marker
It is not easy for a coach to teach the player which is the appropriate moment to make a run to lose the defender, to teach which is the speace where he has to run to, etc… what if you create a situation where the player is able to identify it and solve it by himself?
Hexagonal rondo to work the switch of play, the players profiles and deciding before receiving the ball.
One of the constant aspects of the game is to play easy (the coach asks so many times for this) and be able to differentiate when to play with the farthest or with the intermediate players in order to overcome rivals (both attacking and defending).
Transitions with support from forwards players
To start the attack playing wide and to identify when a good moment is to play inside. To make a run in order to lose the markers in the right moment is key to finally get the ball or not.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.
Four squares unlimited touches
A tactical drill in which the players have to pass the ball to each other trying to gain offensive timing in order to attract the rival and then play the ball to mid-distance players or to the ones who are far away from the ball.
Extreme Transitions 3v3
To practice transitions in superiority will make your players look for safe finishing situations thoughtlessly and will make them think about the defensive transition. This is a drill that you as a coach will like a lot, a very useful drill.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Give and Go, Coverages, 1v1 on distance
A partial structure which will require a lot of defensive and offensive tactical concepts, such as support, one-two’s, coverages, defensive exchange, press, body shape, defensive orientation, defensive and offensive timing etc.
Small Sided Games Pressing the ball the holder
Small sided tactical game in which, in order to score you will first have to create a favorable situation at the same time that, the defenders will have to do defensive presence on the defender.
