Four squares possession
To achieve an appropriate players’ distribution in the free spaces, to switch the game successfully, to choose either checking to the ball or checking away… this drill will make you players think and take decisions.
Conditioned Game: Shifting and Intensive Pressing
A good pressing and a defensive balance against the position game (Sarri, Guardiola, Nagelsman), with a rule which will make the offensive players to choose the right position in order to fix the defenders.
Small Sided Game Pressure after losing possession
Small sided tactical game in which we will give an extra value to two key momentums of the game: When we lose the ball and when we win it back. The transition level of our players will hugely increase.
Rondo: draw in rivals
In this drill, the offensive players will win two points if they repeat the same pass in order to attract the defenders first so they can pass it then to the free farther players. The defenders will have to be coordinated to do the pressing choosing the right moment to do it. These tactical momentums are key and they will appear many times in the real game.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.
Offensive transition with the free man.
When we win the ball back when defending a team which presses us after losing the ball, we will need to connect with the free man playing behind the rivals’ back.
Speed of play and Third Man
If a player, in order to make the right decision during a game, considers where the rivals, the teammates and the ball are and if he either has to move to create a passing line or not, he is definitely improving. Every passing line that he creates it is a third man situation that he also generates.
Coverages, Exchange and Defensive Delay
Individual challenges and basic offensive and defensive micro-associations
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
Anticipation, Man to Man Marking and Losing own Marker
It is not easy for a coach to teach the player which is the appropriate moment to make a run to lose the defender, to teach which is the speace where he has to run to, etc… what if you create a situation where the player is able to identify it and solve it by himself?
