Drills

The following drills have been developed by UEFA pro coaches. Coaches who have studied the latest training methodologies in football at the highest level competitions (La Liga, Premier League, Bundesliga, Serie A…).

Since the launch in August 2020, every week new content (drills or articles or concepts).

DRILL FILTERS

Choose the exercises you want to train and TSD will indicate the best exercises
  • Offensive Tactic (18)

  • Defensive Tactic (11)

  • Coach Key Points (14)

  • Technical Components (7)

  • Reset
Found 123 Results

Shifting, Pressing on the flanks

We will practice ball conservation, width, game pace, change of pace, shifting, pressing, coverages and defensive coordination, all at the same time.

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Conditioned Game in reduced space: Generate Finishing Options

The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.

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Defensive Line and Midfield

The fact of facing offensive freedom (continuous decision making) to two defensive lines will develop multiple defensive tactical concepts

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Rondo Third Man

A rondo with a small numerical superiority which will make our players play with the third man. Every time this third man situation is done, it will generate an advantage in the drill which will reinforce the learning of this concept.

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Small Sided Game 2v2 high pressure

Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.

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Rondo Offensive Delay 4v1

Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.

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Conditioned Game: 8 Zones, Speed of Play and Change of Pace

The best way for advancing in the game is to not to repeat too many passes in the same zone. Just by setting up one rule and different zones we will be able to create the scenario where the players will discover, by themselves, the perfect offensive timing.

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