Drills

The following drills have been developed by UEFA pro coaches. Coaches who have studied the latest training methodologies in football at the highest level competitions (La Liga, Premier League, Bundesliga, Serie A…).

Since the launch in August 2020, every week new content (drills or articles or concepts).

DRILL FILTERS

Choose the exercises you want to train and TSD will indicate the best exercises
  • Offensive Tactic (18)

  • Defensive Tactic (11)

  • Coach Key Points (14)

  • Technical Components (7)

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Found 123 Results

Double Box: Tactical Balance

If your team, while it is attacking, keeps a balanced structure, it will be ready to defend rapidly in an appropriate way when losing the ball. It will make your players be better at finishing, at pressing after losing the ball, in the counter attack, in the previous moves to the ball loss etc.

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Double Box: Fast Transitions

To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.

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Conditioned Game in reduced space: Generate Finishing Options

The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.

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4 goals on the inside

To know when is the right moment to play the ball into the middle is something key for our players. To make them understand it, we will practice the ball circulation, the game speed and the change of pace. We will practice also how to get back in shape when we defend and be wide when we attack. Those are two basic aspect of the offensive and defensive transitions.

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Rondo Offensive Delay 4v1

Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.

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