Small Sided Games Pressing the ball the holder
Small sided tactical game in which, in order to score you will first have to create a favorable situation at the same time that, the defenders will have to do defensive presence on the defender.
Double Rondo
In this drill you will work on the change of pace, on passing the ball to attract de rivals and switching the play to the deliberated side and on choosing which the best moment for intercepting the ball is. All of these in a rondo that you can implement in U10 groups and older.
Pass to attract
In this drill, the players will identify the advantages of short passing when there is no opposition in order to attract the rivals and make them leave spaces behind them that will let us advance in the game. Good drill in order to improve decision making against teams that drop back and regroup intensively.
4 Lanes: Create Superiority 6vs6
In a simple structure applicable to any style of play with a line of 4 in defense + 1 midfielder. You will find a lot of key tactical concepts in this drill: Shiftings, coverages, closing interior passes… and, in order to attack, a wide variety of offensive tactical concepts will be needed.
Zonal Defense: Move forward or backwards
In every movement of the ball we do, the defensive situation changes. Did the ball go forward or backwards? Is the player on the ball pressed? Does he have options to pass the ball to a free player? These are some of the several decisions that we have to practice.
Offensive Stretching and Mixed Marking
To bring the ball from one side to other and then cross it, it is an offensive tactical objective. In this drill, with the double of box as the dimensions, we will make our team practice a lot of crossings which will allow them to improve both defense and attack.
Multi-Offensive Work
A very complete tactical drill both at an offensive and defensive level. The players have to make a lot of decisions in a very limited time.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Speed of Play and Mobility of the players without the ball
In order to help the attack, the free players have to make decisions too in order to situate in the best position. This drill will demand a high concentration level from your players.