Rondo: Speed of game and coverages
Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.
Support on the corners
A partial structure in which the player faces the ball when receiving is one of the best options to advance safely in the game representing a danger to the rivals.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.
Create and Defend Passing Lanes
To defend in a staggered way, is going to make your players not only practice coverages and defensive support but also, offensively, you are going to make your players go through passing lines. This is a big formative challenge that you will be able to achieve.
Attacking Choice: on the sides or from within
The choice between keeping the ball or switching the play together with a change of pace to progress through the opponent half will make your players smarter when it comes to tactics.
Field with 3 zones: ball circulation + scoring
Both the speed of play and the attraction of the rivals in order to free the farther players are important in order to attack. We will have to do shiftings so the rival has to change its position.
Double Rondo
In this drill you will work on the change of pace, on passing the ball to attract de rivals and switching the play to the deliberated side and on choosing which the best moment for intercepting the ball is. All of these in a rondo that you can implement in U10 groups and older.
Defensive positioning
To defend in a coordinate way is key for the defensive success. With only a few simple references you will achieve right habits in your players such as defensive balance, a right distance between lines or the coordination to move forward or backwards.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Understanding of the game
Tactical situation to improve the decision making about when to create a numeric superiority or when to keep being a support in an intermediate distance.