Field with 3 zones: ball circulation + stretching and stepping out of losing zone
Tactical decisions so the team in possession of the ball achieves width when attacking and become more compact defensively fixing distances for coverages and defensive support.
Different Spaces
We will use this tactical drill in order to identify empty spaces and to play not only with the closest players but also with the intermediate and the players farther away. This drill will make your player give the right importance to play easy passes in reduced spaces. In the drill you will practice the decision making when it comes to play quick, to move, to stay and to delay the game.
Conditioned Game: Pressure in middle block
We will use an easy condition that will make our players close the interior spaces in a better way, to not allow the passing lines and to do not let the defenders get right in shape to defend deep balls.
Small Sided Game Progression
Small sided tactical game in which we will fix the right press distances, the coverages, the defensive exchanges or the defensive support and we will create, for the attacking players, a situation in which they will practice to check to the ball and check away, one-two’s, feints and offensive timings. It will be an easy but very tactical drill, an excellent drill to strengthen the interaction between the players who are close to each other.
Rondo Offensive Delay 4v1
Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.
Speed of play + getting the ball away of recovery zone
At the beginning of the offensive transitions, just after getting the ball back, we should play quick and simple in order to bring the ball to the empty spaces. In this drill we will be faced to different situations similar to game situations.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Rondo Third Man
A rondo with a small numerical superiority which will make our players play with the third man. Every time this third man situation is done, it will generate an advantage in the drill which will reinforce the learning of this concept.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Field with 3 zones: ball circulation + scoring
Both the speed of play and the attraction of the rivals in order to free the farther players are important in order to attack. We will have to do shiftings so the rival has to change its position.