Field with 3 zones: ball circulation + stretching and stepping out of losing zone
Tactical decisions so the team in possession of the ball achieves width when attacking and become more compact defensively fixing distances for coverages and defensive support.
Give and Go, Coverages, 1v1 on distance
A partial structure which will require a lot of defensive and offensive tactical concepts, such as support, one-two’s, coverages, defensive exchange, press, body shape, defensive orientation, defensive and offensive timing etc.
Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.
Transitions with support from forwards players
To start the attack playing wide and to identify when a good moment is to play inside. To make a run in order to lose the markers in the right moment is key to finally get the ball or not.
Conditioned Game: High Pressure and Pressure after losing possession Vs Dropping back and Counterattack
To learn how to defend with high pressure and, in the following play, to defend back in shape gives your team a lot of resources that you will need in different moments of the game
Rondo with it sides divided in half. Unlimited touches
If our players, in an offensive situation, are capable of deciding whether to speed the game up or to delay it, it is one of the keys for a smart offensive football.
Small Sided Game 2v2 high pressure
Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.
Defensive positioning
To defend in a coordinate way is key for the defensive success. With only a few simple references you will achieve right habits in your players such as defensive balance, a right distance between lines or the coordination to move forward or backwards.
Speed of play and Third Man
If a player, in order to make the right decision during a game, considers where the rivals, the teammates and the ball are and if he either has to move to create a passing line or not, he is definitely improving. Every passing line that he creates it is a third man situation that he also generates.
Direct Attack: Final Minutes
Maybe your team just uses the direct style of play occasionally (e.g when losing in the last minutes of a game), but it is more than likely that your team will face teams that use it during most of the minutes. To practice it in the same proportion as it is played in your competition is both correct and necessary.