Small Sided Games Pressing the ball the holder
Small sided tactical game in which, in order to score you will first have to create a favorable situation at the same time that, the defenders will have to do defensive presence on the defender.
Conditioned Game: Gives and Goes and changing pace
To play at a different pace depending on the zone of the field where we are at that moment, is a good way for making right decisions and read the game in a right way.
4 Goals: Engage rivals + Pressure after losing possession
It is really difficult to achieve an advantage when finishing a play. We will increase a little bit the difficulty in this game so your players, when competing, are able to find the advantage to finish the play easily.
Finishing and Pressure after losing possession
A drill with the double of the box as the dimensions. We will put rules to reward the high press and the press after losing possession. At the same time we will work on how we would be able to overcome these two situations to achieve a good position for finishing.
Different heights on the field in order to break lines
When winning the ball back, we take it out of a pressing zone, we reorganize and we try to break a defensive line. All of this with the need for a a good body shape to advance on the field.
Anticipation, Man to Man Marking and Losing own Marker
It is not easy for a coach to teach the player which is the appropriate moment to make a run to lose the defender, to teach which is the speace where he has to run to, etc… what if you create a situation where the player is able to identify it and solve it by himself?
Play it with far players, Beat rival lines
A high demand tactical drill which will require your players a good interpretation of the free spaces, the teammates, the rivals, to play wide or play inside etc.
Conditioned Game: Defending in middle block
For a slow defender, the body orientation when facing a through ball is key in order to beat a faster forward. Your player’s mental quickness when making the right decision about the body shape will them improve against the through balls.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.