Drills

The following drills have been developed by UEFA pro coaches. Coaches who have studied the latest training methodologies in football at the highest level competitions (La Liga, Premier League, Bundesliga, Serie A…).

Since the launch in August 2020, every week new content (drills or articles or concepts).

DRILL FILTERS

Choose the exercises you want to train and TSD will indicate the best exercises
  • Offensive Tactic (18)

  • Defensive Tactic (11)

  • Coach Key Points (14)

  • Technical Components (7)

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Found 123 Results

Rondo + Small Sided Game

Is there a better combination of drills for your players’ enjoyment as a rondo + a small sided game? What if we include this in a drill where you practice the transition, support, making runs to lose the defender, dropping back and regroup, the game pace and working on the passing lines?

Give and Go, Coverages, 1v1 on distance

A partial structure which will require a lot of defensive and offensive tactical concepts, such as support, one-two’s, coverages, defensive exchange, press, body shape, defensive orientation, defensive and offensive timing etc.

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Extreme Transitions 2v2

To attack bearing in mind that we have to be ready to defend is one of the most difficult things to put in your players’ mind. If we do not practice it, they will not internalize it.

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Pass to attract

In this drill, the players will identify the advantages of short passing when there is no opposition in order to attract the rivals and make them leave spaces behind them that will let us advance in the game. Good drill in order to improve decision making against teams that drop back and regroup intensively.

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Anticipation, Man to Man Marking and Losing own Marker

It is not easy for a coach to teach the player which is the appropriate moment to make a run to lose the defender, to teach which is the speace where he has to run to, etc… what if you create a situation where the player is able to identify it and solve it by himself?

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Double Box: Fast Transitions

To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.

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