6v6+ 3 neutrals – Positional Game – Specific for MCs
Decision making mental speed. Sometimes, the only thing we need to create a good offensive play is to move one meter or to turn 45 degrees. This is a drill in small spaces with a high tactical demand and a lot of decisions to make.
Rondo with it sides divided in half. Unlimited touches
If our players, in an offensive situation, are capable of deciding whether to speed the game up or to delay it, it is one of the keys for a smart offensive football.
Rondo: Speed of game and coverages
Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.
Create and Defend Passing Lanes
To defend in a staggered way, is going to make your players not only practice coverages and defensive support but also, offensively, you are going to make your players go through passing lines. This is a big formative challenge that you will be able to achieve.
Single Touch Finishing
One of the most important things when making a run to lose the defender and finishing is the right moment for making the run. With a simple rule, you will make your offensive players identify that moment in a drill which recreates a real situation.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Small Sided Game 2v2 high pressure
Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.
Rondo: draw in rivals
In this drill, the offensive players will win two points if they repeat the same pass in order to attract the defenders first so they can pass it then to the free farther players. The defenders will have to be coordinated to do the pressing choosing the right moment to do it. These tactical momentums are key and they will appear many times in the real game.
Possession + Finishing
For the team that has won the ball back, is key to give support, to make runs to lose the marker and to look for the free men. For the defenders, the key is to press the player on the ball, to defend the passing lines and to identify the free men.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.