Small Sided Game Passing Lanes
Small sided tactical game to practice the concept of “passing lines”, both the creation of them and to defend them, including a bit of pressing work in order to improve the precision when finishing.
Possession + Finishing
For the team that has won the ball back, is key to give support, to make runs to lose the marker and to look for the free men. For the defenders, the key is to press the player on the ball, to defend the passing lines and to identify the free men.
Double Box: Tactical Balance
If your team, while it is attacking, keeps a balanced structure, it will be ready to defend rapidly in an appropriate way when losing the ball. It will make your players be better at finishing, at pressing after losing the ball, in the counter attack, in the previous moves to the ball loss etc.
Direct Attack: Final Minutes
Maybe your team just uses the direct style of play occasionally (e.g when losing in the last minutes of a game), but it is more than likely that your team will face teams that use it during most of the minutes. To practice it in the same proportion as it is played in your competition is both correct and necessary.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.
Attract to switch the play
The creation of spaces is key in the offensive tactic. In this case, we will make the team to come and press us doing short passes in order to play to the deliberated side afterwards. This drill will make the players to give close, intermediate and far supports.
4 Lanes: Create Superiority 6vs6
In a simple structure applicable to any style of play with a line of 4 in defense + 1 midfielder. You will find a lot of key tactical concepts in this drill: Shiftings, coverages, closing interior passes… and, in order to attack, a wide variety of offensive tactical concepts will be needed.
Rondo: Speed of game and coverages
Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.
Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.
Conditioned Game: 8 Zones, Speed of Play and Change of Pace
The best way for advancing in the game is to not to repeat too many passes in the same zone. Just by setting up one rule and different zones we will be able to create the scenario where the players will discover, by themselves, the perfect offensive timing.