Field with 3 zones: ball circulation + scoring
Both the speed of play and the attraction of the rivals in order to free the farther players are important in order to attack. We will have to do shiftings so the rival has to change its position.
Rondo Offensive Delay 4v1
Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.
OF and Def Overlapping. Previous Movement before DT
In the offensive tactic, it might not be easy to combine width, finishings, overlaps and balance.
Multi-Defensive Concept + 1v1 & Duels
The balance movements before losing the ball are key in order to achieve a good defensive transition. To choose the moment for a challenge when attacking is also a key decision in order to provoke a dangerous situation for the rival.
Rondo: draw in rivals
In this drill, the offensive players will win two points if they repeat the same pass in order to attract the defenders first so they can pass it then to the free farther players. The defenders will have to be coordinated to do the pressing choosing the right moment to do it. These tactical momentums are key and they will appear many times in the real game.
Small Sided Game Pressure after losing possession
Small sided tactical game in which we will give an extra value to two key momentums of the game: When we lose the ball and when we win it back. The transition level of our players will hugely increase.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Direct Attack: Final Minutes
Maybe your team just uses the direct style of play occasionally (e.g when losing in the last minutes of a game), but it is more than likely that your team will face teams that use it during most of the minutes. To practice it in the same proportion as it is played in your competition is both correct and necessary.
To accelerate or to delay the game, to dominate the change of pace of the game.
To control the game pace we need the players to dominate the offensive tactical principals of delaying, change of pace etc.
Small Sided Game 2v2 high pressure
Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.