Rondo: Speed of game and coverages
Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.
Small Sided Game Progression
Small sided tactical game in which we will fix the right press distances, the coverages, the defensive exchanges or the defensive support and we will create, for the attacking players, a situation in which they will practice to check to the ball and check away, one-two’s, feints and offensive timings. It will be an easy but very tactical drill, an excellent drill to strengthen the interaction between the players who are close to each other.
4 Squares – Positional Game
To occupy the field rationally is one of the main objectives of the coaches at early ages. This is a good introduction to the position game for different playing systems.
Change to a high pace of game with CM
To associate the beginning of the change of pace with the reception of the ball by one of your midfielders in an advantageous situation, will make you achieve a higher tactical finishing level. You will also generate situations in which you will be able to get the ball to a free man and a third man.
Support on the corners
A partial structure in which the player faces the ball when receiving is one of the best options to advance safely in the game representing a danger to the rivals.
Create and Defend Passing Lanes
To defend in a staggered way, is going to make your players not only practice coverages and defensive support but also, offensively, you are going to make your players go through passing lines. This is a big formative challenge that you will be able to achieve.
Small Sided Game 2v2 high pressure
Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.
Conditioned Game: Shifting and Intensive Pressing
A good pressing and a defensive balance against the position game (Sarri, Guardiola, Nagelsman), with a rule which will make the offensive players to choose the right position in order to fix the defenders.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.