Give and Go, Coverages, 1v1 on distance
A partial structure which will require a lot of defensive and offensive tactical concepts, such as support, one-two’s, coverages, defensive exchange, press, body shape, defensive orientation, defensive and offensive timing etc.
Dropping Back and Counterattack Vs Offensive Vigilance
The unhooked players are very important players in the offensive and defensive transitions, but, they are even more important in the vigilances previous to those transitions. We should practice how to use them to attack and how to defend them.
Understanding of the game
Tactical situation to improve the decision making about when to create a numeric superiority or when to keep being a support in an intermediate distance.
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
Small Sided Game 2v2 high pressure
Small sided tactical game in which we will reward the correct high press. The player will learn how to fix the distances in front of the player with the ball, will learn how to delay the game defensively, coverages, defensive exchanges and when the right moment to do a tackle is or to make the team in possession lose the ball.
Double Box: Counterattack with players outside the active zone
To connect with players which are the farthest away possible from the ball is a synonymous of a good counter attack. To prevent your rivals of doing it is a synonymous of a good press after losing the ball and an accurate drop back. In this drill your players will improve both the defensive and the offensive transitions. The dimensions will be the double of the box.
Shifting, Pressing on the flanks
We will practice ball conservation, width, game pace, change of pace, shifting, pressing, coverages and defensive coordination, all at the same time.
Small sided game – Third man
Tactical drill oriented to use, when attacking, by the third man and useful to practice the way of defending it.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Multi-Offensive Work
A very complete tactical drill both at an offensive and defensive level. The players have to make a lot of decisions in a very limited time.