Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Change to a high pace of game with CM
To associate the beginning of the change of pace with the reception of the ball by one of your midfielders in an advantageous situation, will make you achieve a higher tactical finishing level. You will also generate situations in which you will be able to get the ball to a free man and a third man.
OF and Def Overlapping. Previous Movement before DT
In the offensive tactic, it might not be easy to combine width, finishings, overlaps and balance.
Interior play Positional Attack (FCB)
If you fill up the spaces in a rational way when attacking, then, you will be able to be more prepared to start the pressing when you lose the ball. This is a typical Guardiola drill, who likes the pressing after losing the ball and the positional organized attack.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Direct Attack: Final Minutes
Maybe your team just uses the direct style of play occasionally (e.g when losing in the last minutes of a game), but it is more than likely that your team will face teams that use it during most of the minutes. To practice it in the same proportion as it is played in your competition is both correct and necessary.
Conditioned Game: Pressure in middle block
We will use an easy condition that will make our players close the interior spaces in a better way, to not allow the passing lines and to do not let the defenders get right in shape to defend deep balls.
Four squares unlimited touches
A tactical drill in which the players have to pass the ball to each other trying to gain offensive timing in order to attract the rival and then play the ball to mid-distance players or to the ones who are far away from the ball.
Numerical Superiority/Inferiority (4vs3, 3vs2, 2vs1,…)
To identify superiority and inferiority for a right and quick decision making both offensively and defensively is a really fun drill for all ages.
Play it with far players, Beat rival lines
A high demand tactical drill which will require your players a good interpretation of the free spaces, the teammates, the rivals, to play wide or play inside etc.