Drills

The following drills have been developed by UEFA pro coaches. Coaches who have studied the latest training methodologies in football at the highest level competitions (La Liga, Premier League, Bundesliga, Serie A…).

Since the launch in August 2020, every week new content (drills or articles or concepts).

DRILL FILTERS

Choose the exercises you want to train and TSD will indicate the best exercises
  • Offensive Tactic (18)

  • Defensive Tactic (11)

  • Coach Key Points (14)

  • Technical Components (7)

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Found 123 Results

Finishing and Pressure after losing possession

A drill with the double of the box as the dimensions. We will put rules to reward the high press and the press after losing possession. At the same time we will work on how we would be able to overcome these two situations to achieve a good position for finishing.

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Single Touch Finishing

One of the most important things when making a run to lose the defender and finishing is the right moment for making the run. With a simple rule, you will make your offensive players identify that moment in a drill which recreates a real situation.

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Total Pressure Vs Building up

We need some confidence in order to start a combinative building attack. To improve it, we will need to make right and wrong decisions and learn from them. In this easy drill we will be able to improve that confidence.

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Rondo: Speed of game and coverages

Tactical rondos with a high demand of defensive concepts. If your defenders in the rondos do not delay, they are learning how to not delay the opponents attack in the games.

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Extreme Transitions 2v2

To attack bearing in mind that we have to be ready to defend is one of the most difficult things to put in your players’ mind. If we do not practice it, they will not internalize it.

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Rondo Offensive Delay 4v1

Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.

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