Four squares unlimited touches
A tactical drill in which the players have to pass the ball to each other trying to gain offensive timing in order to attract the rival and then play the ball to mid-distance players or to the ones who are far away from the ball.
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
In depth passes: creating and defending it
To coordinate the check away moment with the through ball pass is one of the most difficult offensive aspects to achieve. In this drill, your players will be able to practice it a lot of times in a reduced space.
Counterattack Vs Dropping Back
There are defensive and offensive concepts which will be easy to practice in whole. A simple provoking rule will help your team practice these two concepts.
Numerical Advantage and Zonal Marking
A partial structure with a specific work for the defensive players. What we used to do with boring and ineffective attacking actions against the defenders, we do it now with a useful and attractive game for the players.
2 goals: Vigilances + Transition
Offensive and defensive vigilances in a polarized drill (with orientation), in which we will be conditioning the game bearing in mind that we will then either lose the ball or win it back. With this, we will rise up the level of the offensive and defensive transition.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Single Touch Finishing
One of the most important things when making a run to lose the defender and finishing is the right moment for making the run. With a simple rule, you will make your offensive players identify that moment in a drill which recreates a real situation.
Small Sided Game Pressure after losing possession
Small sided tactical game in which we will give an extra value to two key momentums of the game: When we lose the ball and when we win it back. The transition level of our players will hugely increase.
Small Sided Games Pressing the ball the holder
Small sided tactical game in which, in order to score you will first have to create a favorable situation at the same time that, the defenders will have to do defensive presence on the defender.
