Small sided game – Free man
Tactical drill oriented to use, when attacking, the third man and to practice the way of defending it.
Small sided game – Third man
Tactical drill oriented to use, when attacking, by the third man and useful to practice the way of defending it.
Rondo Offensive Delay 4v1
Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.
Give and Go, Coverages, 1v1 on distance
A partial structure which will require a lot of defensive and offensive tactical concepts, such as support, one-two’s, coverages, defensive exchange, press, body shape, defensive orientation, defensive and offensive timing etc.
Four squares unlimited touches
A tactical drill in which the players have to pass the ball to each other trying to gain offensive timing in order to attract the rival and then play the ball to mid-distance players or to the ones who are far away from the ball.
Offensive transition with the free man.
When we win the ball back when defending a team which presses us after losing the ball, we will need to connect with the free man playing behind the rivals’ back.
Rondo with it sides divided in half. Unlimited touches
If our players, in an offensive situation, are capable of deciding whether to speed the game up or to delay it, it is one of the keys for a smart offensive football.
Defense in middle block for interior passes
To defend the central lane is key, and, to orientate the rival so he can just play at the side generates an advantage in order to get the ball back.
Rondo with an intense pressure (Liverpool FC)
Do you know Liverpool’s Henderson Rondo? It is an interesting conditioning in order to reach a maximum pressure from the first pass.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
