Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Conditioned Game: Min. 87 1-0
The ideal player is the one who manages either the offensive and defensive tactical situations. The direct attack looking for the second ball Is one of the parts of the game that the coaches need to know how to manage despite it might not be his most preferred part. As coaches, our objective has to be fo our players to learn as much as possible, not just only about what we like.
Rondo + Transition to goals
A drill composed of a tactical rondo and transitions. Your players will ask you for repeating it because they will enjoy it a lot.
Double Box: Counterattack and pressure after losing possession
Either to advance in the game after winning the ball back or to avoid it are the objectives of a lot of styles of play. We will practice it in this intense drill in which we will make our players improve the transitions. The dimensions will be the double of the box.
Conditioned Game: Pressure in middle block
We will use an easy condition that will make our players close the interior spaces in a better way, to not allow the passing lines and to do not let the defenders get right in shape to defend deep balls.
Offensive transition with the free man.
When we win the ball back when defending a team which presses us after losing the ball, we will need to connect with the free man playing behind the rivals’ back.
Double Rondo
In this drill you will work on the change of pace, on passing the ball to attract de rivals and switching the play to the deliberated side and on choosing which the best moment for intercepting the ball is. All of these in a rondo that you can implement in U10 groups and older.
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
Movable Rondo
Regular tactical rondos have plenty of small and quick decisions but do not have any movement. If, to a regular tactical rondo we include the possibility/need for deciding whether the player has to or does not have to move, it will make our players achieve a higher level at decision making, since they will be considering teammates, rivals, the ball and the free spaces.
Small Sided Game Pressure after losing possession
Small sided tactical game in which we will give an extra value to two key momentums of the game: When we lose the ball and when we win it back. The transition level of our players will hugely increase.
