Single Touch Finishing
One of the most important things when making a run to lose the defender and finishing is the right moment for making the run. With a simple rule, you will make your offensive players identify that moment in a drill which recreates a real situation.
Hexagon Rondo
This is a very special space in order to make the players stay in triangles first and then add another player creating a diamond. Doing this we will be able to give 3 supports at least to the player on the ball, becoming a really difficult situation for the defenders to defend.
Double Box: Fast Transitions
To be fast but not rushing! This is a provocation rule which will improve the decision making in order to adapt the pace and the game speed.
Support on the corners
A partial structure in which the player faces the ball when receiving is one of the best options to advance safely in the game representing a danger to the rivals.
Different heights on the field in order to break lines
When winning the ball back, we take it out of a pressing zone, we reorganize and we try to break a defensive line. All of this with the need for a a good body shape to advance on the field.
4 Squares – Positional Game
To occupy the field rationally is one of the main objectives of the coaches at early ages. This is a good introduction to the position game for different playing systems.
Field with 3 zones: ball circulation + stretching and stepping out of losing zone
Tactical decisions so the team in possession of the ball achieves width when attacking and become more compact defensively fixing distances for coverages and defensive support.
Third man and free man rondo
We adapt a rondo in order to practice the use of the third man and the free man as a microstructure to advance in the game.
Conditioned Game in reduced space: Generate Finishing Options
The tactical finishing is the coordination of the last technical (Pass, dribble, feint) and tactical (check in and away, offensive timing etc) actions. The only useful way for practicing them is in a real situation and, in this case, adding a provocation rule which will improve the decision-making of your team when finishing.
Possession build up game from the back Vs High Pressure
Combination play situation in which we add a condition to make the dril even more difficult so it can become easier in the games. Drill to achieve an effective building of the game through taking the right decisions.
