Drills

The following drills have been developed by UEFA pro coaches. Coaches who have studied the latest training methodologies in football at the highest level competitions (La Liga, Premier League, Bundesliga, Serie A…).

Since the launch in August 2020, every week new content (drills or articles or concepts).

DRILL FILTERS

Choose the exercises you want to train and TSD will indicate the best exercises
  • Offensive Tactic (18)

  • Defensive Tactic (11)

  • Coach Key Points (14)

  • Technical Components (7)

  • Reset
Found 123 Results

Multi-Offensive Work

A very complete tactical drill both at an offensive and defensive level. The players have to make a lot of decisions in a very limited time.

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Zonal Defense: Move forward or backwards

In every movement of the ball we do, the defensive situation changes. Did the ball go forward or backwards? Is the player on the ball pressed? Does he have options to pass the ball to a free player? These are some of the several decisions that we have to practice.

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Single Touch Finishing

One of the most important things when making a run to lose the defender and finishing is the right moment for making the run. With a simple rule, you will make your offensive players identify that moment in a drill which recreates a real situation.

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Ball Circulation and changing the pace

You will make your player achieve a higher tactical intelligence level by making him decide whether to progress with the ball or retain the ball looking for a better option to progress.

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Speed of Play and switching the play

How many times do we listen the coach tell this player to do not repeat a pass when he has already done it? Is this useful to say it once the player has already committed the mistake? Would not be better to implement a drill with an easy rule which creates a offensive habit and improves the player decision-making?

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Rondo Offensive Delay 4v1

Since regularly, all the rondos are played in a high pace, is it possible to practice a tactical rondo in which you work both the change of pace and the high and low pace? It is definitely possible if we include a small modification in the structure so our players can make decisions about the pace of the game.

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